March through the mist. Break their walls. Four banners in their keep and the realm is yours.
Tap a token to read about it.
Get 4 of your tokens inside the enemy castle (the 4ร4 keep at the far end) at the same time.
The field is 10 squares wide and 30 long: your lands, the no man's land in the middle, and the enemy's lands. You always see your own third. Everything else is mist, which your tokens clear around themselves as they move. The mist rolls back in when they leave.
Forests (hidden spaces) hide enemy tokens even out of the mist. A token standing in a forest only sees the square in front of it. Tunnels with matching runes (โ โ โฒ โ ) link two points of no man's land, but only Tunnelers can travel through them.
| Knight: 1โ2 squares straight. No special power, but plentiful. | |
| Scout: 1โ2 squares in any direction, sees an extra row ahead, and slips away from its first fight. | |
| Barbarian: 1 square straight. When losing a fight it may reroll once. | |
| Shielder: 1 square any way, stays within 5 squares of home. +3 in your castle, +1 elsewhere. | |
| Archer: 1 square any way. Sees only 3 squares straight ahead, and shoots the first enemy there when you end your turn (4โ6 hits). | |
| Tunneler: 1 square straight, travels through tunnels, +3 near any tunnel. |
When one of your tokens moves next to an enemy (up, down, left or right), they fight. Both roll a die and add their bonus; the higher total wins, and ties roll again. The loser goes back to its owner's reserve, to be deployed again later.
Six barracks are scattered across the field, lettered AโF. Move a token onto one and it marches inside to join the garrison: it leaves the board and the barrack is yours. A captured barrack flies your banner, clears the mist around it, and lets you deploy new tokens next to it (1 AP, as usual), far from your castle.
To take a barrack from your opponent you must send more tokens than they used to hold it. The number on its banner is the garrison; tokens you send build up a siege count, and when the siege is bigger than the garrison the barrack flips to you. Send your own tokens in to reinforce it.
No more than 5 of your tokens may stand within 4 squares of your own castle (outside it). Shielders don't count, and neither do enemies. Keep your army moving!
Battle the Bot on your own. WiโFi or a room code for two devices. Pass & play to share one device: the screen hides itself between turns.
Congratulations! You have successfully taken over your opponent's base!
Your opponent has raided your base